P+ - Meta Knight - Action - 0x11c

Entry Script

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(286)))
    1. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
    2. FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: 12 }
    3. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
    4. PreviousInterruptAddRequirement(AnimationEnd)
    5. SetEdgeSlide(Airbourne)
    6. SetAirGround(10)
    7. if ((InternalConstantInt(HorizontalCharacterVelocity) LessThan scalar(0)))
      1. ChangeSubactionRestartFrame(JumpB_2)
    8. else
      1. ChangeSubactionRestartFrame(JumpF_2)
  2. else
    1. CreateInterrupt { interrupt_id: Some(9992), action: LandingFallSpecial, requirement: (OnGround) }
    2. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
    3. CreateInterrupt { interrupt_id: Some(10002), action: FallSpecial, requirement: (AnimationEnd) }
    4. DisableInterrupt(9992)
    5. IntVariableSet { variable: RandomAccessInt (0x0), value: 480 }
    6. IntVariableSet { variable: RandomAccessInt (0x1), value: 481 }
    7. loop Infinite times:
      1. if (OnGround)
        1. SetEdgeSlide(StayOn)
        2. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x1)))
          1. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(8), Bool(true)] }
          2. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
        3. else
          1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
        4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
        5. EnableInterrupt(10000)
        6. DisableInterrupt(10002)
      2. else
        1. SetEdgeSlide(Airbourne)
        2. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x0)))
          1. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(9), Bool(true)] }
          2. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
        3. else
          1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
        4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
        5. DisableInterrupt(10000)
        6. EnableInterrupt(10002)
      3. LoopRest

Exit Script

  1. ResetVerticalVelocityAndAcceleration(false)
  2. ChangeHurtBoxStateAll { state: Normal }
  3. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  4. ArticleAnimation(0)
  5. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }